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PROJECT PAGE

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 PROJECT CONTRIBUTION  

 

 SOFTWARES USED .

  TRAILER   

  MODELING  

Team
 

Philippe-Olivier Daoust Delaunais : Environment Artist, FX

Julien Dastous - Technical Artist, Level Designer

Marc-Antoine Joly - Environment Artist

Ka Jonh Liu - Environment Artist , Editing

Nicholas Lachance - Lighting Artist, Visual Technical Artist

Philippe René - Environment Artist

Lucian Trestianu - Environment Artist, FX

Nicolas Vigneault-Gendron - Environment Artist

 

 

  LEVEL ART - CORE ROOM   

            Here are the specific assets a created during the production. All the modeling has been done mainly in 3Ds Max software 

      As a university-based synthesis project, our goal was to create a game that was close to AAA quality production, while demonstrating our expertise as environmental artists. (From pre-production to a Goldmaster version.) During the pre-production, I mainly did  the design research for the Reactor Room as well as for the specific pieces present in the level.

    During the production, i created the modeling of the specific assets (reactor and pistons) and modular assets (walls, floors, beams and vents), as well as the placement, while respecting the level design chosen and the specific constraints

- ART DIRECTION
 

-MODELING  


-LEVEL ART


 

   Welcome Back is a futuristic adventure game, made by 8 artists, during 14 weeks. . Astronaut Sven is sent to the Norris Station, following a break in communications with the earth.

    He will discover that the mission will change his life forever.

 

 

MARC ANTOINE JOLY -  3D ENVIRONMENT ARTIST

               Contribution :  Architectural Modeling, 3D asset placement, optimization

               Contribution :  Architectural Modeling (ground) , 3D asset placement, optimization

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