PROJECT PAGE
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PROJECT CONTRIBUTION
SOFTWARES USED .
TRAILER
MODELING
Team
Philippe-Olivier Daoust Delaunais : Environment Artist, FX
Julien Dastous - Technical Artist, Level Designer
Marc-Antoine Joly - Environment Artist
Ka Jonh Liu - Environment Artist , Editing
Nicholas Lachance - Lighting Artist, Visual Technical Artist
Philippe René - Environment Artist
Lucian Trestianu - Environment Artist, FX
Nicolas Vigneault-Gendron - Environment Artist
LEVEL ART - CORE ROOM
Here are the specific assets a created during the production. All the modeling has been done mainly in 3Ds Max software
As a university-based synthesis project, our goal was to create a game that was close to AAA quality production, while demonstrating our expertise as environmental artists. (From pre-production to a Goldmaster version.) During the pre-production, I mainly did the design research for the Reactor Room as well as for the specific pieces present in the level.
During the production, i created the modeling of the specific assets (reactor and pistons) and modular assets (walls, floors, beams and vents), as well as the placement, while respecting the level design chosen and the specific constraints
- ART DIRECTION
-MODELING
-LEVEL ART
Welcome Back is a futuristic adventure game, made by 8 artists, during 14 weeks. . Astronaut Sven is sent to the Norris Station, following a break in communications with the earth.
He will discover that the mission will change his life forever.
MARC ANTOINE JOLY - 3D ENVIRONMENT ARTIST
Contribution : Architectural Modeling, 3D asset placement, optimization
Contribution : Architectural Modeling (ground) , 3D asset placement, optimization