PROJECT PAGE
PROJECT CONTRIBUTION
- ART DIRECTION
- MODELING
- TEXTURES
-LEVEL ART
SOFTWARES USED
Curse Of Monkey Island is a project realized by a team of 7 artists of the NAD during 7 weeks
The goal was to achieve a complete and playable level in UNREAL 4.
TRAILER
TEAM
Jonathan Dagar: Game Design
Catherine Albu : Gameplay Animator
Rizwan Safdar : Character Artist
Camille Dupuis : Technical & FX Artist
Max Deroy : Cinematic Animator
Ka Jonh Liu : Level Artist
Marc Antoine Joly: Level Artist
Medhat Hanbali : Audio
MODELING AND TEXTURES
Curse of the Monkey Island 3D is a remaster of the famous point and click game, developed by LucasArt. Our goal was to keep a stylized art direction from the original game. We have decided to exaggerate forms through modeling, while keeping a realistic approach in textures.
During the production, I did the modeling of the rocky modules and the important iconic points (the rock of the gull). I also created several 3D assets, both architectural and foliage. I also made the placement, while respecting the level design chosen and the time constraints
LEVEL ART
Contribution : Modular modeling , 3D asset placement, optimization
Contribution : 3D asset placement, optimization
Here are the 3D assets i created during the production. The modeling was done in 3Ds Max and Zbrush softwares. The textures has been created in Substance painter and Photoshop