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PROJECT PAGE

 PROJECT CONTRIBUTION  

 

- ART DIRECTION
 

- MODELING


- TEXTURES

-LEVEL ART


 

  SOFTWARES USED   

     Curse Of Monkey Island is a project realized by a team of 7 artists of the NAD during 7 weeks


     The goal was to achieve a complete and   playable level in UNREAL 4.

 

 

 

  TRAILER   

TEAM
Jonathan Dagar: Game Design

Catherine Albu : Gameplay Animator

Rizwan Safdar : Character Artist

Camille Dupuis : Technical & FX Artist

Max Deroy : Cinematic Animator 

Ka Jonh Liu : Level Artist
Marc Antoine Joly: Level Artist

Medhat Hanbali : Audio

 

 

  MODELING AND TEXTURES   

       Curse of the Monkey Island 3D is a remaster of the famous point and click game, developed by LucasArt. Our goal was to keep a stylized art direction from the original game. We have decided to exaggerate forms through modeling, while keeping a realistic approach in textures.

        During the production, I did the modeling of the rocky modules and the important iconic points (the rock of the gull). I also created several 3D assets, both architectural and foliage. I also made the placement, while respecting the level design chosen and the time constraints

  LEVEL ART  

               Contribution : Modular modeling , 3D asset placement, optimization

               Contribution :  3D asset placement, optimization

            Here are the 3D assets i created during the production. The modeling was done in 3Ds Max and Zbrush softwares. The textures has been created in Substance painter and Photoshop 

MARC ANTOINE JOLY -  3D ENVIRONMENT ARTIST

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