During the production of Call of Duty Modern Warfare Remastered, I mainly work on the multiplayer maps Chinatown and Showdown of the game. My main task was to create and assemble the vistas 360 degrees of the two maps. As for the Chinatown map, I also had the chance to work on the playable section '' BackAlley ''.
My main tasks on the levels were architectural modeling, 3D asset placement, optimization and debugging to the Goldmaster version.
TRAILER
CHINATOWN
SHOWDOWN
Contribution : Architectural Modeling, 3D asset placement, optimization and debugging
Contribution : Architectural Modeling, 3D asset placement, optimization of the Vista
Contribution : Architectural Modeling, 3D asset placement, optimization of the Vista
PROJECT CONTRIBUTION
Team
Marie Ella Pinsonneault - 3D Artist
Catherine Simard - 3D Artist
Philippe René - 3D Artist
Marc Antoine Joly - 3D Artist
Nicolas Vigneault-Gendron - 3D Artist
Mitch Fournier- 3D Artist - Props
Sacha Meunier - 3D Artist - Props
Catherine Blouin - 3D Artist - Props
Mélanie Simard - Lighting Artist
Jérome Wauthy - Level Design
SOFTWARES USED
-MODELING
-LEVEL ART
- DEBUG
'' Best remastered of the year '' - IGN
'' The greatest remastered version of a game we've seen ''
- Inquisitr