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     During the production of Call of Duty Modern Warfare Remastered, I mainly work on the multiplayer maps Chinatown and Showdown of the game. My main task was to create and assemble the vistas 360 degrees of the two maps. As for the Chinatown map, I also had the chance to work on the playable section '' BackAlley ''.

        My main tasks on the levels were architectural modeling, 3D asset placement, optimization and debugging to the Goldmaster version.

  TRAILER   

  CHINATOWN  

 

  SHOWDOWN  

 

               Contribution :  Architectural Modeling, 3D asset placement, optimization and debugging

                 Contribution : Architectural Modeling, 3D asset placement, optimization of the Vista

                 Contribution : Architectural Modeling, 3D asset placement, optimization of the Vista 

  PROJECT CONTRIBUTION  

 

Team
 

Marie Ella Pinsonneault - 3D Artist

Catherine Simard - 3D Artist

Philippe René - 3D Artist
Marc Antoine Joly -  3D Artist

Nicolas Vigneault-Gendron -  3D Artist

Mitch Fournier- 3D Artist - Props
Sacha Meunier -  3D Artist - Props
Catherine Blouin -  3D Artist - Props

Mélanie Simard - Lighting Artist

Jérome Wauthy - Level Design

  SOFTWARES USED   

-MODELING

-LEVEL ART

- DEBUG


 

'' Best remastered of the year '' - IGN

''  The greatest remastered version of a game we've  seen ''

   - Inquisitr
 

MARC ANTOINE JOLY -  3D ENVIRONMENT ARTIST

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